Files
gochat/backend/internal/auth/session.go
T
Rogeeandrogee 2b182f9956 H-300: wire Captain Skills into Web runtime (#48)
* H-300: wire Captain Skills into Web runtime

* H-300: enforce effective model and conservative skill budget

* H-300: fix CI gosec step

* ci: extend golangci-lint timeout

* fix lint findings across backend

* fix(push): resolve delivery protocol blockers

* test(repository): close SQLite test databases

* test(repository): reuse SQLite schema per package

* H-307: restore backend Go cache in CI

* H-307: prefetch modules before cold lint

* H-307: resolve govulncheck security gate

* H-307: build lint with patched Go toolchain

* H-307: clear remaining security scan findings

---------

Co-authored-by: Rogee <rogee@ipao.vip>
2026-08-19 07:08:14 +08:00

204 lines
5.2 KiB
Go

package auth
import (
"crypto/rand"
"encoding/hex"
"fmt"
"sync"
"time"
"github.com/gochat/gochat/internal/config"
applogger "github.com/gochat/gochat/pkg/logger"
)
// Session represents a user session stored in the session store.
type Session struct {
ID string `json:"id"`
UserID uint `json:"user_id"`
AccountID uint `json:"account_id"`
Role string `json:"role"`
Provider string `json:"provider"`
CreatedAt time.Time `json:"created_at"`
ExpiresAt time.Time `json:"expires_at"`
Data map[string]interface{} `json:"data"` // arbitrary session metadata
}
// SessionStore provides session creation, retrieval, and deletion.
// Production: Redis-backed with in-memory fallback (same pattern as RefreshTokenStore).
type SessionStore struct {
cfg *config.SessionConfig
mu sync.RWMutex
store map[string]*Session // in-memory fallback
}
// NewSessionStore creates a session store with configuration.
func NewSessionStore(cfg *config.SessionConfig) *SessionStore {
return &SessionStore{
cfg: cfg,
store: make(map[string]*Session),
}
}
// Create generates a new session for a user and stores it.
func (s *SessionStore) Create(userID, accountID uint, role, provider string) (*Session, error) {
id, err := generateSessionID(s.cfg.TokenLength)
if err != nil {
return nil, fmt.Errorf("failed to generate session ID: %w", err)
}
now := time.Now()
expiry := now.Add(time.Duration(s.cfg.ExpirySeconds) * time.Second)
session := &Session{
ID: id,
UserID: userID,
AccountID: accountID,
Role: role,
Provider: provider,
CreatedAt: now,
ExpiresAt: expiry,
Data: make(map[string]interface{}),
}
s.mu.Lock()
s.store[id] = session
s.mu.Unlock()
applogger.L().Debugf("Session created: id=%s user_id=%d expires=%s", id, userID, expiry)
return session, nil
}
// Get retrieves a session by ID. Returns nil if expired or not found.
func (s *SessionStore) Get(id string) (*Session, error) {
s.mu.RLock()
session, ok := s.store[id]
s.mu.RUnlock()
if !ok {
return nil, fmt.Errorf("session not found: %s", id)
}
if time.Now().After(session.ExpiresAt) {
if err := s.Delete(id); err != nil {
return nil, fmt.Errorf("cleanup expired session: %w", err)
}
return nil, fmt.Errorf("session expired: %s", id)
}
return session, nil
}
// Delete removes a session by ID (logout / explicit termination).
func (s *SessionStore) Delete(id string) error {
s.mu.Lock()
delete(s.store, id)
s.mu.Unlock()
return nil
}
// DeleteByUserID removes all sessions for a given user (force logout).
func (s *SessionStore) DeleteByUserID(userID uint) int {
s.mu.Lock()
count := 0
for id, session := range s.store {
if session.UserID == userID {
delete(s.store, id)
count++
}
}
s.mu.Unlock()
applogger.L().Debugf("Deleted %d sessions for user_id=%d", count, userID)
return count
}
// Refresh extends a session's expiry time (session rotation / keep-alive).
func (s *SessionStore) Refresh(id string) (*Session, error) {
s.mu.Lock()
session, ok := s.store[id]
s.mu.Unlock()
if !ok {
return nil, fmt.Errorf("session not found: %s", id)
}
if time.Now().After(session.ExpiresAt) {
if err := s.Delete(id); err != nil {
return nil, fmt.Errorf("cleanup expired session: %w", err)
}
return nil, fmt.Errorf("session expired: %s", id)
}
newExpiry := time.Now().Add(time.Duration(s.cfg.ExpirySeconds) * time.Second)
session.ExpiresAt = newExpiry
applogger.L().Debugf("Session refreshed: id=%s new_expiry=%s", id, newExpiry)
return session, nil
}
// SetData stores arbitrary key-value data in the session.
func (s *SessionStore) SetData(id string, key string, value interface{}) error {
s.mu.Lock()
session, ok := s.store[id]
s.mu.Unlock()
if !ok {
return fmt.Errorf("session not found: %s", id)
}
s.mu.Lock()
session.Data[key] = value
s.mu.Unlock()
return nil
}
// GetData retrieves arbitrary key-value data from the session.
func (s *SessionStore) GetData(id string, key string) (interface{}, error) {
s.mu.RLock()
session, ok := s.store[id]
s.mu.RUnlock()
if !ok {
return nil, fmt.Errorf("session not found: %s", id)
}
val, ok := session.Data[key]
if !ok {
return nil, fmt.Errorf("key not found in session: %s", key)
}
return val, nil
}
// CleanupExpired removes all expired sessions from the store.
// Should be called periodically (e.g., every 5 minutes) as a background task.
func (s *SessionStore) CleanupExpired() int {
s.mu.Lock()
now := time.Now()
count := 0
for id, session := range s.store {
if now.After(session.ExpiresAt) {
delete(s.store, id)
count++
}
}
s.mu.Unlock()
applogger.L().Debugf("Cleaned up %d expired sessions", count)
return count
}
// Count returns the number of active sessions in the store.
func (s *SessionStore) Count() int {
s.mu.RLock()
count := len(s.store)
s.mu.RUnlock()
return count
}
// generateSessionID creates a cryptographically random session identifier.
func generateSessionID(length int) (string, error) {
b := make([]byte, length)
if _, err := rand.Read(b); err != nil {
return "", fmt.Errorf("random generation failed: %w", err)
}
return hex.EncodeToString(b), nil
}