Restructure the monorepo into clear top-level directories: - backend/: Go module root (cmd, internal, pkg, configs, migrations, docs/swagger, scripts, tests, go.mod, Makefile, .air.toml) - deploy/: Docker (Dockerfile, docker-compose*), quickstart, fluentd - docs/: project documentation + reports/ (moved from repo root) - AGENTS.md: new AI coding-agent guide at repo root Update all references to the new layout: - Dockerfile: COPY backend/go.mod, COPY backend/ (context = repo root) - docker-compose files: context ../.., dockerfile deploy/docker/Dockerfile, env_file ../../.env, volume mounts ../../backend:/app - deploy/quickstart/compose.yaml: dockerfile deploy/docker/Dockerfile - CI: working-directory: backend for go commands, file deploy/docker/Dockerfile, coverage path backend/coverage.out, health_check backend/scripts/ - backend/Makefile: docker target uses -f ../deploy/docker/Dockerfile ../ - README: architecture tree, quickstart, config paths updated Move root stray scripts (rename_models.*, run_m11_tests.sh, verify_build.sh, gorm_bool_main.go) to backend/scripts/legacy/. All moves via git mv to preserve history. Build, vet, SQLite tests, and docker compose config verified.
199 lines
4.9 KiB
Go
199 lines
4.9 KiB
Go
package auth
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import (
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"crypto/rand"
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"encoding/hex"
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"fmt"
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"sync"
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"time"
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"github.com/gochat/gochat/internal/config"
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applogger "github.com/gochat/gochat/pkg/logger"
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)
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// Session represents a user session stored in the session store.
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type Session struct {
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ID string `json:"id"`
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UserID uint `json:"user_id"`
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AccountID uint `json:"account_id"`
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Role string `json:"role"`
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Provider string `json:"provider"`
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CreatedAt time.Time `json:"created_at"`
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ExpiresAt time.Time `json:"expires_at"`
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Data map[string]interface{} `json:"data"` // arbitrary session metadata
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}
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// SessionStore provides session creation, retrieval, and deletion.
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// Production: Redis-backed with in-memory fallback (same pattern as RefreshTokenStore).
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type SessionStore struct {
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cfg *config.SessionConfig
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mu sync.RWMutex
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store map[string]*Session // in-memory fallback
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}
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// NewSessionStore creates a session store with configuration.
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func NewSessionStore(cfg *config.SessionConfig) *SessionStore {
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return &SessionStore{
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cfg: cfg,
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store: make(map[string]*Session),
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}
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}
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// Create generates a new session for a user and stores it.
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func (s *SessionStore) Create(userID, accountID uint, role, provider string) (*Session, error) {
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id, err := generateSessionID(s.cfg.TokenLength)
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if err != nil {
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return nil, fmt.Errorf("failed to generate session ID: %w", err)
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}
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now := time.Now()
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expiry := now.Add(time.Duration(s.cfg.ExpirySeconds) * time.Second)
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session := &Session{
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ID: id,
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UserID: userID,
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AccountID: accountID,
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Role: role,
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Provider: provider,
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CreatedAt: now,
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ExpiresAt: expiry,
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Data: make(map[string]interface{}),
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}
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s.mu.Lock()
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s.store[id] = session
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s.mu.Unlock()
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applogger.L().Debugf("Session created: id=%s user_id=%d expires=%s", id, userID, expiry)
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return session, nil
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}
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// Get retrieves a session by ID. Returns nil if expired or not found.
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func (s *SessionStore) Get(id string) (*Session, error) {
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s.mu.RLock()
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session, ok := s.store[id]
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s.mu.RUnlock()
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if !ok {
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return nil, fmt.Errorf("session not found: %s", id)
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}
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if time.Now().After(session.ExpiresAt) {
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s.Delete(id) // cleanup expired session
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return nil, fmt.Errorf("session expired: %s", id)
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}
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return session, nil
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}
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// Delete removes a session by ID (logout / explicit termination).
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func (s *SessionStore) Delete(id string) error {
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s.mu.Lock()
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delete(s.store, id)
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s.mu.Unlock()
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return nil
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}
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// DeleteByUserID removes all sessions for a given user (force logout).
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func (s *SessionStore) DeleteByUserID(userID uint) int {
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s.mu.Lock()
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count := 0
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for id, session := range s.store {
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if session.UserID == userID {
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delete(s.store, id)
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count++
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}
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}
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s.mu.Unlock()
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applogger.L().Debugf("Deleted %d sessions for user_id=%d", count, userID)
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return count
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}
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// Refresh extends a session's expiry time (session rotation / keep-alive).
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func (s *SessionStore) Refresh(id string) (*Session, error) {
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s.mu.Lock()
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session, ok := s.store[id]
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s.mu.Unlock()
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if !ok {
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return nil, fmt.Errorf("session not found: %s", id)
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}
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if time.Now().After(session.ExpiresAt) {
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s.Delete(id)
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return nil, fmt.Errorf("session expired: %s", id)
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}
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newExpiry := time.Now().Add(time.Duration(s.cfg.ExpirySeconds) * time.Second)
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session.ExpiresAt = newExpiry
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applogger.L().Debugf("Session refreshed: id=%s new_expiry=%s", id, newExpiry)
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return session, nil
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}
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// SetData stores arbitrary key-value data in the session.
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func (s *SessionStore) SetData(id string, key string, value interface{}) error {
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s.mu.Lock()
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session, ok := s.store[id]
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s.mu.Unlock()
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if !ok {
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return fmt.Errorf("session not found: %s", id)
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}
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s.mu.Lock()
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session.Data[key] = value
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s.mu.Unlock()
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return nil
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}
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// GetData retrieves arbitrary key-value data from the session.
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func (s *SessionStore) GetData(id string, key string) (interface{}, error) {
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s.mu.RLock()
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session, ok := s.store[id]
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s.mu.RUnlock()
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if !ok {
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return nil, fmt.Errorf("session not found: %s", id)
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}
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val, ok := session.Data[key]
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if !ok {
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return nil, fmt.Errorf("key not found in session: %s", key)
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}
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return val, nil
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}
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// CleanupExpired removes all expired sessions from the store.
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// Should be called periodically (e.g., every 5 minutes) as a background task.
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func (s *SessionStore) CleanupExpired() int {
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s.mu.Lock()
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now := time.Now()
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count := 0
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for id, session := range s.store {
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if now.After(session.ExpiresAt) {
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delete(s.store, id)
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count++
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}
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}
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s.mu.Unlock()
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applogger.L().Debugf("Cleaned up %d expired sessions", count)
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return count
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}
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// Count returns the number of active sessions in the store.
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func (s *SessionStore) Count() int {
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s.mu.RLock()
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count := len(s.store)
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s.mu.RUnlock()
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return count
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}
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// generateSessionID creates a cryptographically random session identifier.
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func generateSessionID(length int) (string, error) {
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b := make([]byte, length)
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if _, err := rand.Read(b); err != nil {
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return "", fmt.Errorf("random generation failed: %w", err)
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}
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return hex.EncodeToString(b), nil
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} |