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feat: add visual companion for brainstorming skill
Adds browser-based mockup display to replace ASCII art during brainstorming sessions. Key components: - Frame template with OS-aware light/dark theming - CSS helpers for options, cards, mockups, split views - Server lifecycle scripts (start/stop with random high port) - Event watcher using tail+grep for feedback loop - Claude instructions for using the visual companion The skill now asks users if they want browser mockups and only runs in Claude Code environments.
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@@ -53,22 +53,72 @@ Start by understanding the current project context, then ask questions one at a
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- **Incremental validation** - Present design in sections, validate each
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- **Be flexible** - Go back and clarify when something doesn't make sense
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## Visual Companion (Optional)
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## Visual Companion (Claude Code Only)
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When brainstorming involves visual elements - UI mockups, wireframes, interactive prototypes - use the browser-based visual companion.
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When brainstorming involves visual elements - UI mockups, layouts, design comparisons - you can use a browser-based visual companion instead of ASCII art. **This only works in Claude Code.**
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**When to use:**
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- Presenting UI/UX options that benefit from visual comparison
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- Showing wireframes or layout options
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- Gathering structured feedback (ratings, forms)
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- Prototyping click interactions
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### When to Offer
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**How it works:**
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1. Start the server as a background job
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2. Tell user to open http://localhost:3333
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3. Write HTML to `/tmp/brainstorm/screen.html` (auto-refreshes)
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4. Check background task output for user interactions
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If the brainstorm involves visual decisions (UI layouts, design choices, mockups), ask the user:
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The terminal remains the primary conversation interface. The browser is a visual aid.
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> "This involves some visual decisions. Would you like me to show mockups in a browser window? (Requires opening a local URL)"
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**Reference:** See `visual-companion.md` in this skill directory for HTML patterns and API details.
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Only proceed with visual companion if they agree. Otherwise, describe options in text.
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### Starting the Visual Companion
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```bash
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# Start server (outputs JSON with URL)
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${CLAUDE_PLUGIN_ROOT}/lib/brainstorm-server/start-server.sh
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# Output looks like: {"type":"server-started","port":52341,"url":"http://localhost:52341"}
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```
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Tell the user to open the URL in their browser.
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### Showing Content
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Write complete HTML to `/tmp/brainstorm/screen.html`. The browser auto-refreshes.
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Use the frame template structure from `${CLAUDE_PLUGIN_ROOT}/lib/brainstorm-server/frame-template.html`:
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- Keep the header and feedback-footer intact
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- Replace `#claude-content` with your content
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- Use the CSS helper classes (`.options`, `.cards`, `.mockup`, `.split`, `.pros-cons`)
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See `${CLAUDE_PLUGIN_ROOT}/lib/brainstorm-server/CLAUDE-INSTRUCTIONS.md` for detailed examples.
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### Waiting for User Feedback
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Run the watcher as a background bash command:
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```bash
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${CLAUDE_PLUGIN_ROOT}/lib/brainstorm-server/wait-for-event.sh /tmp/brainstorm/.server.log
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```
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When the user clicks Send in the browser, the watcher exits and you receive their feedback as JSON:
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```json
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{"choice": "a", "feedback": "I like this but make the header smaller"}
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```
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### The Loop
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1. Write screen HTML
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2. Start watcher (background bash)
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3. Watcher completes when user sends feedback
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4. Read feedback, respond with new screen
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5. Repeat until done
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### Cleaning Up
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When the visual brainstorming session is complete:
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```bash
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${CLAUDE_PLUGIN_ROOT}/lib/brainstorm-server/stop-server.sh
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```
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### Tips
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- **Keep mockups simple** - Focus on layout and structure, not pixel-perfect design
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- **Limit choices** - 2-4 options is ideal
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- **Regenerate fully** - Write complete HTML each turn; the screen is stateless
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- **Terminal is primary** - The browser shows things; conversation happens in terminal
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