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Rremove a ton of agentic boilerplate around per-harness tools
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@@ -18,14 +18,6 @@ Skills speak in actions ("dispatch a subagent", "create a todo", "read a file").
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| Free up subagent slot when done | `close_agent` |
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| Task tracking ("create a todo", "mark complete") | `update_plan` |
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## Instructions file
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When a skill mentions "your instructions file", on Codex this is **`AGENTS.md`** at the project root. Codex also reads `~/.codex/AGENTS.md` for global context, and an `AGENTS.override.md` (in the project tree or `~/.codex/`) takes precedence when present. Codex walks from the project root down to the current working directory, concatenating `AGENTS.md` files it finds along the way, up to `project_doc_max_bytes` (32 KiB by default).
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## Personal skills directory
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User-level skills live at **`$CODEX_HOME/skills/`** (default `~/.codex/skills/`). Codex also reads the cross-runtime path **`~/.agents/skills/`** (shared with Copilot CLI and Gemini CLI). When both directories exist at the same scope, Codex loads them both as separate skill catalogs — Codex's docs don't currently document a precedence between them. Each skill is a subdirectory containing a `SKILL.md` (with `name` and `description` frontmatter).
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## Subagent dispatch requires multi-agent support
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Add to your Codex config (`~/.codex/config.toml`):
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@@ -37,11 +29,6 @@ multi_agent = true
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This enables `spawn_agent`, `wait_agent`, and `close_agent` for skills like `dispatching-parallel-agents` and `subagent-driven-development`.
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Legacy note: Codex builds before `rust-v0.115.0` exposed spawned-agent
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waiting as `wait`. Current Codex uses `wait_agent` for spawned agents. The
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`wait` name now belongs to code-mode `exec/wait`, which resumes a yielded exec
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cell by `cell_id`; it is not the spawned-agent result tool.
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## Environment Detection
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Skills that create worktrees or finish branches should detect their
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