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# Installing Superpowers for Codex
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Enable superpowers skills in Codex via native skill discovery. Just clone and symlink.
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## Prerequisites
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- Git
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## Installation
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1. **Clone the superpowers repository:**
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```bash
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git clone https://github.com/obra/superpowers.git ~/.codex/superpowers
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```
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2. **Create the skills symlink:**
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```bash
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mkdir -p ~/.agents/skills
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ln -s ~/.codex/superpowers/skills ~/.agents/skills/superpowers
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```
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**Windows (PowerShell):**
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```powershell
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New-Item -ItemType Directory -Force -Path "$env:USERPROFILE\.agents\skills"
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cmd /c mklink /J "$env:USERPROFILE\.agents\skills\superpowers" "$env:USERPROFILE\.codex\superpowers\skills"
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```
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3. **Restart Codex** (quit and relaunch the CLI) to discover the skills.
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## Migrating from old bootstrap
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If you installed superpowers before native skill discovery, you need to:
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1. **Update the repo:**
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```bash
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cd ~/.codex/superpowers && git pull
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```
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2. **Create the skills symlink** (step 2 above) — this is the new discovery mechanism.
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3. **Remove the old bootstrap block** from `~/.codex/AGENTS.md` — any block referencing `superpowers-codex bootstrap` is no longer needed.
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4. **Restart Codex.**
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## Verify
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```bash
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ls -la ~/.agents/skills/superpowers
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```
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You should see a symlink (or junction on Windows) pointing to your superpowers skills directory.
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## Updating
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```bash
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cd ~/.codex/superpowers && git pull
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```
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Skills update instantly through the symlink.
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## Uninstalling
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```bash
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rm ~/.agents/skills/superpowers
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```
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Optionally delete the clone: `rm -rf ~/.codex/superpowers`.
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@@ -14,14 +14,10 @@ Add superpowers to the `plugin` array in your `opencode.json` (global or project
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}
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}
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```
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```
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Restart OpenCode. The plugin installs through OpenCode's plugin manager and
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Restart OpenCode. That's it — the plugin auto-installs and registers all skills.
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registers all skills.
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Verify by asking: "Tell me about your superpowers"
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Verify by asking: "Tell me about your superpowers"
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OpenCode uses its own plugin install. If you also use Claude Code, Codex, or
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another harness, install Superpowers separately for each one.
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## Migrating from the old symlink-based install
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## Migrating from the old symlink-based install
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If you previously installed superpowers using `git clone` and symlinks, remove the old setup:
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If you previously installed superpowers using `git clone` and symlinks, remove the old setup:
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@@ -50,10 +46,7 @@ use skill tool to load superpowers/brainstorming
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## Updating
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## Updating
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OpenCode installs Superpowers through a git-backed package spec. Some OpenCode
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Superpowers updates automatically when you restart OpenCode.
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and Bun versions pin that resolved git dependency in a lockfile or cache, so a
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restart may not pick up the newest Superpowers commit. If updates do not appear,
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clear OpenCode's package cache or reinstall the plugin.
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To pin a specific version:
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To pin a specific version:
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@@ -71,26 +64,6 @@ To pin a specific version:
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2. Verify the plugin line in your `opencode.json`
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2. Verify the plugin line in your `opencode.json`
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3. Make sure you're running a recent version of OpenCode
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3. Make sure you're running a recent version of OpenCode
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### Windows install issues
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Some Windows OpenCode builds have upstream installer issues with git-backed
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plugin specs, including cache paths for `git+https` URLs and Bun not finding
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`git.exe` even when it works in a normal terminal. If OpenCode cannot install
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the plugin, try installing with system npm and pointing OpenCode at the local
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package:
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```powershell
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npm install superpowers@git+https://github.com/obra/superpowers.git --prefix "$HOME\.config\opencode"
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```
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Then use the installed package path in `opencode.json`:
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```json
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{
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"plugin": ["~/.config/opencode/node_modules/superpowers"]
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}
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```
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### Skills not found
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### Skills not found
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1. Use `skill` tool to list what's discovered
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1. Use `skill` tool to list what's discovered
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@@ -89,9 +89,6 @@ or search for "superpowers" in the plugin marketplace.
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### OpenCode
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### OpenCode
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OpenCode uses its own plugin install; install Superpowers separately even if you
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already use it in another harness.
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Tell OpenCode:
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Tell OpenCode:
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```
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```
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@@ -1,126 +0,0 @@
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# Superpowers for Codex
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Guide for using Superpowers with OpenAI Codex via native skill discovery.
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## Quick Install
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Tell Codex:
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```
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Fetch and follow instructions from https://raw.githubusercontent.com/obra/superpowers/refs/heads/main/.codex/INSTALL.md
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```
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## Manual Installation
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### Prerequisites
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- OpenAI Codex CLI
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- Git
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### Steps
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1. Clone the repo:
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```bash
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git clone https://github.com/obra/superpowers.git ~/.codex/superpowers
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```
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2. Create the skills symlink:
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```bash
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mkdir -p ~/.agents/skills
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ln -s ~/.codex/superpowers/skills ~/.agents/skills/superpowers
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```
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3. Restart Codex.
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4. **For subagent skills** (optional): Skills like `dispatching-parallel-agents` and `subagent-driven-development` require Codex's multi-agent feature. Add to your Codex config:
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```toml
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[features]
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multi_agent = true
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```
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### Windows
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Use a junction instead of a symlink (works without Developer Mode):
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```powershell
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New-Item -ItemType Directory -Force -Path "$env:USERPROFILE\.agents\skills"
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cmd /c mklink /J "$env:USERPROFILE\.agents\skills\superpowers" "$env:USERPROFILE\.codex\superpowers\skills"
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```
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## How It Works
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Codex has native skill discovery — it scans `~/.agents/skills/` at startup, parses SKILL.md frontmatter, and loads skills on demand. Superpowers skills are made visible through a single symlink:
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```
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~/.agents/skills/superpowers/ → ~/.codex/superpowers/skills/
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```
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The `using-superpowers` skill is discovered automatically and enforces skill usage discipline — no additional configuration needed.
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## Usage
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Skills are discovered automatically. Codex activates them when:
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- You mention a skill by name (e.g., "use brainstorming")
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- The task matches a skill's description
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- The `using-superpowers` skill directs Codex to use one
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### Personal Skills
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Create your own skills in `~/.agents/skills/`:
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```bash
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mkdir -p ~/.agents/skills/my-skill
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```
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Create `~/.agents/skills/my-skill/SKILL.md`:
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```markdown
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---
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name: my-skill
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description: Use when [condition] - [what it does]
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---
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# My Skill
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[Your skill content here]
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```
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The `description` field is how Codex decides when to activate a skill automatically — write it as a clear trigger condition.
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## Updating
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```bash
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cd ~/.codex/superpowers && git pull
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```
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Skills update instantly through the symlink.
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## Uninstalling
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```bash
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rm ~/.agents/skills/superpowers
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```
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**Windows (PowerShell):**
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```powershell
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Remove-Item "$env:USERPROFILE\.agents\skills\superpowers"
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```
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Optionally delete the clone: `rm -rf ~/.codex/superpowers` (Windows: `Remove-Item -Recurse -Force "$env:USERPROFILE\.codex\superpowers"`).
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## Troubleshooting
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### Skills not showing up
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1. Verify the symlink: `ls -la ~/.agents/skills/superpowers`
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2. Check skills exist: `ls ~/.codex/superpowers/skills`
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3. Restart Codex — skills are discovered at startup
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### Windows junction issues
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Junctions normally work without special permissions. If creation fails, try running PowerShell as administrator.
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## Getting Help
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- Report issues: https://github.com/obra/superpowers/issues
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- Main documentation: https://github.com/obra/superpowers
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@@ -12,14 +12,10 @@ Add superpowers to the `plugin` array in your `opencode.json` (global or project
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|||||||
}
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}
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||||||
```
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```
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||||||
|
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Restart OpenCode. The plugin installs through OpenCode's plugin manager and
|
Restart OpenCode. The plugin auto-installs via Bun and registers all skills automatically.
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||||||
registers all skills.
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|
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Verify by asking: "Tell me about your superpowers"
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Verify by asking: "Tell me about your superpowers"
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||||||
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|
||||||
OpenCode uses its own plugin install. If you also use Claude Code, Codex, or
|
|
||||||
another harness, install Superpowers separately for each one.
|
|
||||||
|
|
||||||
### Migrating from the old symlink-based install
|
### Migrating from the old symlink-based install
|
||||||
|
|
||||||
If you previously installed superpowers using `git clone` and symlinks, remove the old setup:
|
If you previously installed superpowers using `git clone` and symlinks, remove the old setup:
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||||||
@@ -82,10 +78,7 @@ Create project-specific skills in `.opencode/skills/` within your project.
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|
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## Updating
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## Updating
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||||||
|
|
||||||
OpenCode installs Superpowers through a git-backed package spec. Some OpenCode
|
Superpowers updates automatically when you restart OpenCode. The plugin is re-installed from the git repository on each launch.
|
||||||
and Bun versions pin that resolved git dependency in a lockfile or cache, so a
|
|
||||||
restart may not pick up the newest Superpowers commit. If updates do not appear,
|
|
||||||
clear OpenCode's package cache or reinstall the plugin.
|
|
||||||
|
|
||||||
To pin a specific version, use a branch or tag:
|
To pin a specific version, use a branch or tag:
|
||||||
|
|
||||||
@@ -119,26 +112,6 @@ Skills written for Claude Code are automatically adapted for OpenCode:
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2. Verify the plugin line in your `opencode.json` is correct
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2. Verify the plugin line in your `opencode.json` is correct
|
||||||
3. Make sure you're running a recent version of OpenCode
|
3. Make sure you're running a recent version of OpenCode
|
||||||
|
|
||||||
### Windows install issues
|
|
||||||
|
|
||||||
Some Windows OpenCode builds have upstream installer issues with git-backed
|
|
||||||
plugin specs, including cache paths for `git+https` URLs and Bun not finding
|
|
||||||
`git.exe` even when it works in a normal terminal. If OpenCode cannot install
|
|
||||||
the plugin, try installing with system npm and pointing OpenCode at the local
|
|
||||||
package:
|
|
||||||
|
|
||||||
```powershell
|
|
||||||
npm install superpowers@git+https://github.com/obra/superpowers.git --prefix "$HOME\.config\opencode"
|
|
||||||
```
|
|
||||||
|
|
||||||
Then use the installed package path in `opencode.json`:
|
|
||||||
|
|
||||||
```json
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||||||
{
|
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||||||
"plugin": ["~/.config/opencode/node_modules/superpowers"]
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||||||
}
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||||||
```
|
|
||||||
|
|
||||||
### Skills not found
|
### Skills not found
|
||||||
|
|
||||||
1. Use OpenCode's `skill` tool to list available skills
|
1. Use OpenCode's `skill` tool to list available skills
|
||||||
|
|||||||
@@ -65,10 +65,11 @@ specified in the instructions above.
|
|||||||
|
|
||||||
### When this workaround can be removed
|
### When this workaround can be removed
|
||||||
|
|
||||||
This approach compensates for Codex's plugin system not yet supporting an `agents`
|
This approach compensates for Codex not yet exposing plugin-packaged custom
|
||||||
field in `plugin.json`. When `RawPluginManifest` gains an `agents` field, the
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agents as named `spawn_agent` targets. OpenAI plugin examples can include
|
||||||
plugin can symlink to `agents/` (mirroring the existing `skills/` symlink) and
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plugin-level `agents/` directories, but skills still need to read those prompts
|
||||||
skills can dispatch named agent types directly.
|
and spawn a built-in agent role. When Codex exposes plugin agents as callable
|
||||||
|
named agent types, this manual prompt-loading workaround can be removed.
|
||||||
|
|
||||||
## Environment Detection
|
## Environment Detection
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user