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# Codex Efficiency Fixes — Design
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Date: 2026-07-30
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Status: approved by Jesse (in-session)
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Branch: `codex-efficiency-fixes` off `dev`
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## Sources
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- Eval campaign closeout: `superpowers-autoresearch/reports/2026-07-codex-efficiency-campaign.md`
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(treatment table §4; every treatment below has a scorer and a measured
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`dev` baseline).
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- Codex source recon: `superpowers-autoresearch/docs/2026-07-29-codex-multiagent-v2-capabilities.md`
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(file:line citations against the Codex CLI source; grounds T2, T3, T5).
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- Published experiment write-ups: `superpowers-evals/docs/experiments/`.
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- Drew's spinout stack (PRs #2036, #2035) is **evidence, not adopted text**:
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Jesse wants to dig into those fixes in more detail before adopting any
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of them; they inform the problem statements only.
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## Goal
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Ship the five evidence-strong treatments from the codex-efficiency eval
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campaign as superpowers skill/doc changes, each graded against its
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pre-registered criterion by the campaign's scorers before its PR is cut.
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Phase 2 (everything else in the closeout treatment table) follows, each
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item gated on new baseline work first.
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## Scope decisions (settled with Jesse)
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- **Phase 1 = the evidence-strong five** (T1–T5 below). Phase 2 items
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each need a failing baseline before any fix ships (discrimination
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rule: inconclusive-by-zero is a stop).
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- **One branch, PR per treatment.** Development and batteries happen on
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`codex-efficiency-fixes`; when a treatment beats its criterion, it is
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cut into its own PR against `dev` with its eval evidence. No merge
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without Jesse's per-PR approval.
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- **T4 ships cross-harness with a global regression battery** (Claude
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Code, Codex, Gemini), variant C shape: ceremony scales, approval never
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does.
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## The five treatments
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### T1. SDD worker-review prohibition
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**Evidence:** 9/9 depth-2 spawns across 4 corpora were implementer-issued
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reviewers; all 9 were same-task duplicates of the review the controller
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dispatches anyway. The dispatch contract never says review is not the
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worker's job; "self-review" in the implementer prompt gets reified into a
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reviewer subagent on harnesses where children can spawn (Codex).
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**Changes:**
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- `skills/subagent-driven-development/implementer-prompt.md`: an explicit
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"You do not dispatch subagents" clause — self-review means reading your
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own diff; the controller owns all review dispatch; a reviewer you spawn
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duplicates a review the process already provides.
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- `skills/subagent-driven-development/SKILL.md`: one dispatch-contract
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line in the task loop, plus a Red Flags row: "An independent review
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would strengthen my report" → review is the controller's next step;
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your reviewer is a duplicate seat.
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- Harness-agnostic wording (no-op where children cannot spawn).
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**Graded by:** `score_e6.py` (depth-2 spawns by spawner role, duplicate
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review families); `score_e5.py` for the same-scope variant.
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**Baseline:** 9/9 worker-issued, 0 counter-examples.
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**Criterion:** 0 worker-issued depth-2 spawns AND review coverage
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preserved (every task still gets exactly one controller-dispatched task
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review).
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### T2. Event-driven waiting
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**Evidence:** 60–78% of `wait_agent` calls time out in every corpus
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(dev 67.1%, spinout 60.2%). Source recon: V2 waits are event
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subscriptions, not polls — one long wait has the same wake latency as a
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10s poll at ~1/90th the calls; a completed child's FINAL_ANSWER is pushed
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into the parent's mailbox and drained into the next model request with no
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wait at all.
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**Changes** (`skills/using-superpowers/references/codex-tools.md`):
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- Never short-timeout poll.
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- While local work remains, do not wait — child results arrive with your
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next turn via the mailbox.
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- When genuinely idle, issue ONE `wait_agent` with a long `timeout_ms`
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(900000+; harness max 3600000).
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- V2 caveat stated: completion mail carries `trigger_turn=false` and will
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not wake an idle controller — that is the one job `wait_agent` has.
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**Graded by:** `score_e7.py` (timeout rate, inter-poll cadence,
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cache-rebill estimate — the rebill figure stays labeled as an estimate).
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**Baseline:** dev 67.1% timeout rate.
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**Criterion:** timeout rate < 25% with no loss of task completion.
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### T3. codex-tools.md corrections
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**Evidence:** five claims in the current guidance are contradicted by the
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Codex source (all file:line-cited in the capabilities doc):
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1. `close_agent` does not exist in multi-agent V2 (V1-only). V2 LRU-evicts
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finished children automatically; not closing costs nothing;
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`followup_task` transparently reloads an evicted child.
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2. Fix rounds can always resume the implementer via `followup_task` —
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dev's "if your harness cannot send another message to a spawned agent,
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dispatch each fix round as a fresh implementer" branch is dead on V2.
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3. Role files (`~/.codex/agents/**.toml`) DO attach to spawns via
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`agent_type` on isolated forks (0.145+).
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4. Full-history forks accept `model`/`reasoning_effort` overrides; only
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`agent_type` is refused. (Isolated forks remain the SDD guidance for
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context-hygiene reasons, stated accurately.)
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5. Dispatch guidance must never name non-V2 model presets — the V2 spawn
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allowlist is v2 presets only; others hard-error.
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**Changes:** rewrite the multi-agent paragraph of
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`skills/using-superpowers/references/codex-tools.md` to be
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version-honest (V1 vs V2 behavior labeled where they differ).
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**Graded by:** source citation (already verified); no scorer regressions
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on the shared battery. `score_e8.py` is retained as a V1/V2 schema
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|
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detector, not a hygiene grader — no `close_agent` checklist ships.
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### T4. Brainstorming three-path router (variant C: approval always)
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**Evidence:** micro — the current HARD-GATE text pushes a bounded task to
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FULL ceremony 5/5, while Z-null (no guidance) and a three-path router
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both differentiate 5/5: the absolute wording suppresses discrimination
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the model draws natively. FULL battery — ceremony volume scales
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moderately (16.7 vs 24.0 tool calls, bounded vs arch), but the
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|
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two-document ritual (spec file → plan file) ran unconditionally in every
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rep. The measured waste is the unconditional artifact ritual, not the
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approval gate.
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**Design (variant C):** three paths scale the ARTIFACT; every path keeps
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human approval before implementation:
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- **Spike** (feasibility question, explicitly throwaway): present the
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|
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question and the intended probe in 2–3 sentences, get a nod, go. No
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docs. Findings return as a recommendation; anything built stays labeled
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throwaway.
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- **Bounded** (well-scoped change to an existing, understood flow):
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present a short design in chat, get approval, implement. No spec file,
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no writing-plans invocation.
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- **Architectural** (restructures components, new subsystem, public
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interface change): the full current flow — spec doc, review,
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writing-plans.
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**Guards (all ship with the router):**
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- Classification is said out loud ("this looks bounded, so I'll present a
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short design here rather than write a spec") so the human can override.
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- When in doubt between two paths, take the heavier one.
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- One-way ratchet: hidden complexity discovered mid-path upgrades the
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path; never downgrade mid-task.
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- New Red Flags rows targeting classification-as-escape-hatch ("I'll call
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|
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it bounded to skip the doc").
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**Changes** (`skills/brainstorming/SKILL.md`): HARD-GATE keeps "no
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implementation before approval" and drops "regardless of perceived
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simplicity" as the ceremony driver; anti-pattern section reframed (the
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sin is skipping approval, not skipping documents); checklist steps 6–9
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become the architectural path; process-flow graph gains the router; Red
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Flags rows added. This is carefully-tuned content — the edit follows
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writing-skills methodology and ships only with the full eval evidence
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below.
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**Graded by (three layers):**
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1. **Micro** (`ceremony-path-micro.py`, adapted): variant C literal text,
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plus adversarially ambiguous briefs the campaign never tested (a task
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that pattern-matches bounded but hides a public interface change).
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Criteria: spike/bounded/arch differentiate (≥4/5 per cell); ambiguous
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briefs escalate to FULL (≥4/5); arch never downgrades (5/5).
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2. **Codex ceremony battery:** `cx-ceremony-{spike,bounded,arch}` on the
|
|
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fix arm, 3 reps each, `score_e4.py` census. Criteria: bounded reps
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show an approval turn but zero committed spec files and zero
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|
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writing-plans ritual; arch reps keep the full two-doc flow; spike reps
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|
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stay minimal.
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3. **Global regression battery:** the same three ceremony scenarios on
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|
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Claude Code and Gemini (rig work: those scenarios are currently
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|
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codex-gated), 3 reps each; plus the triggering acceptance check
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|
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("Let's make a react todo list" auto-triggers brainstorming into the
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|
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full/architectural path) on all three harnesses.
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|
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|
|
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### T5. Explicit model on child-issued spawns
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|
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|
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**Evidence:** root spawns are 100% explicit-model at CLI 0.146 (dev
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|
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14/14); the live gap is depth-2 — 2/2 child-issued spawns omitted
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`model`. Source recon: `model` without `reasoning_effort` resets effort
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|
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to the MODEL's default, not the parent's.
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|
|
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**Changes** (`skills/using-superpowers/references/codex-tools.md`):
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|
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- Every spawn you issue — including as a child — sets `model` AND
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|
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`reasoning_effort`; the effort-reset trap is named.
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|
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- Advise `[agents].default_subagent_model` and
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|
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`[agents].default_subagent_reasoning_effort` in `~/.codex/config.toml`
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|
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as the machine-level backstop for anything that slips through.
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|
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|
|
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**Graded by:** `score_e1.py` (per-spawn explicit-model rate, by depth) on
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|
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the shared battery.
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|
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**Baseline:** depth-2: 0/2 explicit.
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|
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**Criterion:** every spawn at every depth carries explicit model +
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|
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effort. Pre-registered caveat: if T1 eliminates depth-2 spawns entirely,
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|
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T5 grades as root-spawn regression (hold 100%) plus doc correctness and
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|
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is recorded inconclusive-by-zero at depth-2 — the config backstop is then
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|
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the operative mechanism.
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|
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|
|
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## Grading plan
|
|
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|
|
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- **Shared SDD battery** carries T1, T2, T5: `cx-sdd-small`, fix-branch
|
|
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arm (`/tmp/sp-arm-fix`), 8 reps across both container lanes. Dev
|
|
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baselines are already measured; no baseline re-runs.
|
|
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- **T4 batteries** as listed above (micro + codex ceremony + global
|
|
||||||
regression).
|
|
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- **Pre-registration:** every battery gets a hypothesis-log entry
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|
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(prediction, scorer, criterion) in
|
|
||||||
`superpowers-autoresearch/logs/2026-07-30-codex-efficiency-fixes.md`
|
|
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BEFORE it runs. Standing rules carry over: append-only log, manual
|
|
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inspection of scorer matches on fix-arm runs (non-circular
|
|
||||||
verification), no raw rollouts committed, correctness rides beside
|
|
||||||
cost in every verdict.
|
|
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- **Attribution:** orthogonal scorers on one combined branch; unexpected
|
|
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regressions bisect by treatment commit.
|
|
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- **Budget:** shared battery ~$40, codex ceremony ~$40, global
|
|
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regression ~$40–80, micros ~$5 → phase 1 ≈ $150–200 of the ~$850
|
|
||||||
remaining from the campaign's $1000.
|
|
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|
|
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## Process
|
|
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|
|
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- Work happens in the `codex-efficiency-fixes` worktree (branched off
|
|
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`dev`); execution via subagent-driven-development from a written plan.
|
|
||||||
- Skill-text changes follow writing-skills methodology.
|
|
||||||
- Scenario/rig changes (un-gating ceremony scenarios for Claude
|
|
||||||
Code/Gemini, adversarial micro briefs) land in `superpowers-evals`
|
|
||||||
main, as authorized.
|
|
||||||
- PR-per-treatment against `dev`, each with its eval evidence and the
|
|
||||||
standard identification block; merges only on Jesse's per-PR approval.
|
|
||||||
|
|
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## Phase 2 queue (baseline-first; not in this plan's tasks)
|
|
||||||
|
|
||||||
Each item requires a failing baseline before any fix ships:
|
|
||||||
1. **Dispatch routing / long-session drift** — needs a long-session
|
|
||||||
elicitation rig (fresh sessions don't reproduce the pathology at CLI
|
|
||||||
0.146). Drew's stack informs the treatment shape.
|
|
||||||
2. **Verification leases / evidence receipts** — needs the
|
|
||||||
substring-aware duplicate counter added to `score_e3.py` first
|
|
||||||
(current baseline 1/23 exact-string pairs is too weak).
|
|
||||||
3. **Remediation cap** — small-n baseline (2/3 reps) needs more reps.
|
|
||||||
4. **Cross-task-race probe redesign** — `score_e5.py`'s probe is
|
|
||||||
inconclusive-by-zero by design tradeoff; needs a stronger probe.
|
|
||||||
5. **E5 D4 shell-command parser** — fix-review-scope classifier cannot
|
|
||||||
parse compound commands; scorer work, not skill work.
|
|
||||||
|
|
||||||
## Out of scope
|
|
||||||
|
|
||||||
- Adopting Drew's spinout stack (#2036/#2035) or its text.
|
|
||||||
- RoboRev, Codex token telemetry (separate codebases).
|
|
||||||
- A `close_agent` hygiene checklist (V2 has no such tool — closed as
|
|
||||||
do-not-ship in the campaign).
|
|
||||||
- Claude Code/Gemini-specific efficiency treatments beyond the T4
|
|
||||||
regression battery.
|
|
||||||
@@ -7,20 +7,91 @@ description: "You MUST use this before any creative work - creating features, bu
|
|||||||
|
|
||||||
Help turn ideas into fully formed designs and specs through natural collaborative dialogue.
|
Help turn ideas into fully formed designs and specs through natural collaborative dialogue.
|
||||||
|
|
||||||
Start by understanding the current project context, then ask questions one at a time to refine the idea. Once you understand what you're building, present the design and get user approval.
|
Start by classifying how much process the request needs, then work
|
||||||
|
through your path: understand the context, refine the idea, present a
|
||||||
|
design, and get your human partner's approval.
|
||||||
|
|
||||||
<HARD-GATE>
|
<HARD-GATE>
|
||||||
Do NOT invoke any implementation skill, write any code, scaffold any project, or take any implementation action until you have presented a design and the user has approved it. This applies to EVERY project regardless of perceived simplicity.
|
Do NOT invoke any implementation skill, write any code, scaffold any
|
||||||
|
project, or take any implementation action until you have told your
|
||||||
|
human partner what you intend and they have approved it. This applies
|
||||||
|
to EVERY task on EVERY path below — the ceremony scales with the task;
|
||||||
|
the approval gate never does.
|
||||||
</HARD-GATE>
|
</HARD-GATE>
|
||||||
|
|
||||||
## Anti-Pattern: "This Is Too Simple To Need A Design"
|
## Three Paths
|
||||||
|
|
||||||
Every project goes through this process. A todo list, a single-function utility, a config change — all of them. "Simple" projects are where unexamined assumptions cause the most wasted work. The design can be short (a few sentences for truly simple projects), but you MUST present it and get approval.
|
Before your first question, classify the request and say the
|
||||||
|
classification out loud — "this looks bounded, so I'll present a short
|
||||||
|
design here rather than write a spec" — so your human partner can
|
||||||
|
override it:
|
||||||
|
|
||||||
|
- **Spike** — a feasibility question ("can we...", "is it possible...",
|
||||||
|
"quick and dirty is fine") whose output is an answer, not code you
|
||||||
|
keep. Present the question and what you'll try in 2-3 sentences, get
|
||||||
|
a nod, then find out as cheaply as correctness allows. No design
|
||||||
|
doc, no spec file. Report findings as a recommendation; anything you
|
||||||
|
built stays labeled throwaway.
|
||||||
|
- **Bounded** — a well-scoped change to code that already exists in
|
||||||
|
this repo: a new flag, a small endpoint, a one-file fix.
|
||||||
|
Understanding the kind of app is not enough — bounded means the flow
|
||||||
|
you are changing is already here to read. If there is no existing
|
||||||
|
flow to change, the task is not bounded. Ask the clarifying
|
||||||
|
questions that matter, present a short design IN CHAT (a few
|
||||||
|
sentences to a few short paragraphs), and STOP. Implementation
|
||||||
|
starts only after your human partner says yes to that design — a
|
||||||
|
bounded task's approval is as hard a gate as an architectural
|
||||||
|
one. No spec file, no implementation plan document.
|
||||||
|
- **Architectural** — new projects, new subsystems, changes that
|
||||||
|
restructure how components fit together or alter interfaces others
|
||||||
|
depend on. Follow the full process: questions, approaches, sectioned
|
||||||
|
design, written spec, then the writing-plans skill.
|
||||||
|
|
||||||
|
When in doubt between two paths, take the heavier one. The ratchet is
|
||||||
|
one-way: hidden complexity discovered mid-task upgrades the path —
|
||||||
|
stop, say so, and step up. Nothing downgrades mid-task.
|
||||||
|
|
||||||
|
## Anti-Pattern: "Too Simple To Need Approval"
|
||||||
|
|
||||||
|
Every path ends with your human partner approving your intent before
|
||||||
|
implementation. A todo list, a single-function utility, a config
|
||||||
|
change — the design may be two sentences in chat, but you MUST present
|
||||||
|
it and get approval. "Simple" tasks are where unexamined assumptions
|
||||||
|
cause the most wasted work. What scales with simplicity is the
|
||||||
|
artifact, never the approval.
|
||||||
|
|
||||||
|
## Red Flags
|
||||||
|
|
||||||
|
| Thought | Reality |
|
||||||
|
|---------|---------|
|
||||||
|
| "This is too simple to need a design" | Simple means a short design, not no design. Two sentences in chat, then approval. |
|
||||||
|
| "I'll call it bounded and skip the spec" | Reaching for a label to skip work IS the doubt — take the heavier path. |
|
||||||
|
| "It's bounded and the design is obvious — I'll start while they read it" | The gate is the approval, not the design's length. Present, then stop until you hear yes. |
|
||||||
|
| "I understand this kind of app, so it's bounded" | Bounded measures the repo, not your familiarity. A new project has no existing flow — it is architectural. |
|
||||||
|
| "The spike works, so I'll keep the code" | A spike's output is an answer. Keeping the code is a new request — classify it. |
|
||||||
|
| "It grew, but I'm almost done — no need to re-classify" | Hidden complexity upgrades the path mid-task. Stop and say so. |
|
||||||
|
| "They approved the spike, so the follow-up change is approved too" | Each task gets its own classification and its own approval. |
|
||||||
|
|
||||||
## Checklist
|
## Checklist
|
||||||
|
|
||||||
You MUST create a task for each of these items and complete them in order:
|
Classify first, announce the path, then create a task for each item on
|
||||||
|
your path and complete them in order.
|
||||||
|
|
||||||
|
**Spike:**
|
||||||
|
1. **Explore project context** — enough to frame the probe
|
||||||
|
2. **Present question + probe plan** — 2-3 sentences
|
||||||
|
3. **Get approval** — a nod is enough
|
||||||
|
4. **Investigate** — as cheaply as correctness allows
|
||||||
|
5. **Report findings** — a recommendation; label anything built as throwaway
|
||||||
|
|
||||||
|
**Bounded:**
|
||||||
|
1. **Explore project context** — check files, docs, recent commits
|
||||||
|
2. **Ask clarifying questions** — one at a time, the ones that matter
|
||||||
|
3. **Present short design in chat** — approach, files touched, testing
|
||||||
|
4. **Get approval** — STOP and wait for an explicit yes; presenting the design and starting in the same breath is skipping the gate
|
||||||
|
5. **Implement** — proceed with the normal development workflow (TDD applies); no plan document
|
||||||
|
|
||||||
|
**Architectural:**
|
||||||
1. **Explore project context** — check files, docs, recent commits
|
1. **Explore project context** — check files, docs, recent commits
|
||||||
2. **Offer the visual companion just-in-time** — NOT upfront. The first time a question would genuinely be clearer shown than described, offer it then (its own message); on approval its browser tab opens for you. If no visual question ever arises, never offer it. See the Visual Companion section below.
|
2. **Offer the visual companion just-in-time** — NOT upfront. The first time a question would genuinely be clearer shown than described, offer it then (its own message); on approval its browser tab opens for you. If no visual question ever arises, never offer it. See the Visual Companion section below.
|
||||||
3. **Ask clarifying questions** — one at a time, understand purpose/constraints/success criteria
|
3. **Ask clarifying questions** — one at a time, understand purpose/constraints/success criteria
|
||||||
@@ -35,6 +106,13 @@ You MUST create a task for each of these items and complete them in order:
|
|||||||
|
|
||||||
```dot
|
```dot
|
||||||
digraph brainstorming {
|
digraph brainstorming {
|
||||||
|
"Classify: spike / bounded / architectural" [shape=diamond];
|
||||||
|
"Present question + probe (2-3 sentences)" [shape=box];
|
||||||
|
"Ask clarifying questions (bounded)" [shape=box];
|
||||||
|
"Present short design in chat" [shape=box];
|
||||||
|
"Human approves?" [shape=diamond];
|
||||||
|
"Investigate; report recommendation" [shape=doublecircle];
|
||||||
|
"Implement via normal workflow (no plan doc)" [shape=doublecircle];
|
||||||
"Explore project context" [shape=box];
|
"Explore project context" [shape=box];
|
||||||
"Ask clarifying questions" [shape=box];
|
"Ask clarifying questions" [shape=box];
|
||||||
"Propose 2-3 approaches" [shape=box];
|
"Propose 2-3 approaches" [shape=box];
|
||||||
@@ -44,7 +122,17 @@ digraph brainstorming {
|
|||||||
"Spec self-review\n(fix inline)" [shape=box];
|
"Spec self-review\n(fix inline)" [shape=box];
|
||||||
"User reviews spec?" [shape=diamond];
|
"User reviews spec?" [shape=diamond];
|
||||||
"Invoke writing-plans skill" [shape=doublecircle];
|
"Invoke writing-plans skill" [shape=doublecircle];
|
||||||
|
"Hidden complexity? Upgrade path" [shape=box];
|
||||||
|
|
||||||
|
"Classify: spike / bounded / architectural" -> "Present question + probe (2-3 sentences)" [label="spike"];
|
||||||
|
"Classify: spike / bounded / architectural" -> "Ask clarifying questions (bounded)" [label="bounded"];
|
||||||
|
"Classify: spike / bounded / architectural" -> "Explore project context" [label="architectural"];
|
||||||
|
"Present question + probe (2-3 sentences)" -> "Human approves?";
|
||||||
|
"Ask clarifying questions (bounded)" -> "Present short design in chat";
|
||||||
|
"Present short design in chat" -> "Human approves?";
|
||||||
|
"Human approves?" -> "Investigate; report recommendation" [label="spike: yes"];
|
||||||
|
"Human approves?" -> "Implement via normal workflow (no plan doc)" [label="bounded: yes"];
|
||||||
|
"Hidden complexity? Upgrade path" -> "Classify: spike / bounded / architectural";
|
||||||
"Explore project context" -> "Ask clarifying questions";
|
"Explore project context" -> "Ask clarifying questions";
|
||||||
"Ask clarifying questions" -> "Propose 2-3 approaches";
|
"Ask clarifying questions" -> "Propose 2-3 approaches";
|
||||||
"Propose 2-3 approaches" -> "Present design sections";
|
"Propose 2-3 approaches" -> "Present design sections";
|
||||||
@@ -58,10 +146,21 @@ digraph brainstorming {
|
|||||||
}
|
}
|
||||||
```
|
```
|
||||||
|
|
||||||
**The terminal state is invoking writing-plans.** Do NOT invoke frontend-design, mcp-builder, or any other implementation skill. The ONLY skill you invoke after brainstorming is writing-plans.
|
**Terminal states are path-bound.** Architectural: the ONLY skill you
|
||||||
|
invoke after brainstorming is writing-plans — never frontend-design,
|
||||||
|
mcp-builder, or any other implementation skill. Bounded: after
|
||||||
|
approval, implementation proceeds directly through the normal
|
||||||
|
development workflow; no plan document. Spike: the terminal state is a
|
||||||
|
reported recommendation.
|
||||||
|
|
||||||
## The Process
|
## The Process
|
||||||
|
|
||||||
|
The subsections below serve the bounded and architectural paths (a
|
||||||
|
spike stops at "present the probe, get a nod"). Sections from
|
||||||
|
**Exploring approaches** onward are architectural-path depth — for
|
||||||
|
bounded work, context plus a few questions plus a short in-chat design
|
||||||
|
is the whole process.
|
||||||
|
|
||||||
**Understanding the idea:**
|
**Understanding the idea:**
|
||||||
|
|
||||||
- Check out the current project state first (files, docs, recent commits)
|
- Check out the current project state first (files, docs, recent commits)
|
||||||
@@ -100,7 +199,7 @@ digraph brainstorming {
|
|||||||
- Where existing code has problems that affect the work (e.g., a file that's grown too large, unclear boundaries, tangled responsibilities), include targeted improvements as part of the design - the way a good developer improves code they're working in.
|
- Where existing code has problems that affect the work (e.g., a file that's grown too large, unclear boundaries, tangled responsibilities), include targeted improvements as part of the design - the way a good developer improves code they're working in.
|
||||||
- Don't propose unrelated refactoring. Stay focused on what serves the current goal.
|
- Don't propose unrelated refactoring. Stay focused on what serves the current goal.
|
||||||
|
|
||||||
## After the Design
|
## After the Design (architectural path)
|
||||||
|
|
||||||
**Documentation:**
|
**Documentation:**
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user