Compare commits

..

1 Commits

Author SHA1 Message Date
Jesse Vincent
44c9b2d6e8 docs: remove the "We're Hiring" section from the README
The community engineer role has a candidate on trial, so the posting no
longer needs to be at the top of the README.
2026-07-28 12:25:36 -07:00

View File

@@ -7,34 +7,7 @@ Add to your Codex config (`~/.codex/config.toml`):
multi_agent = true multi_agent = true
``` ```
This enables the multi-agent tools that skills like This enables `spawn_agent`, `wait_agent`, and `close_agent` for skills like `dispatching-parallel-agents` and `subagent-driven-development`. When using subagent-driven-development, close reviewer subagents when their review returns. Keep each implementer subagent open until its task's review passes — the fix loop resumes the implementer — then close it. If your harness cannot send another message to a spawned agent, dispatch each fix round as a fresh implementer carrying the brief, the report file, and the findings.
`dispatching-parallel-agents` and `subagent-driven-development` use.
Which tools you get depends on the multi-agent version your model
preset selects (current presets run V2; older ones run V1). Trust your
actual tool list over any table — including this one — when they
disagree.
- **Spawning:** give children a clean context with
`spawn_agent {fork_turns: "none"}`; the default `"all"` copies your
entire transcript into the child. On Codex 0.145+, role files under
`~/.codex/agents/` attach to isolated forks via `agent_type`.
Full-history forks accept `model` and `reasoning_effort` overrides
(only `agent_type` is refused there) — isolated forks are the SDD
default for context hygiene, not because overrides require them.
- **Fix rounds:** resume the implementer with `followup_task` — it
delivers your message, triggers a turn, and transparently reloads a
child the harness evicted. Never dispatch a fresh implementer on the
theory that a spawned agent cannot be messaged again; on V2 it
always can.
- **Lifecycle:** V2 has no `close_agent`. Finished children are
evicted automatically when slots are needed; leaving them unclosed
costs nothing. Only V1 sessions have `close_agent` — there, close
reviewers when their review returns, and close each implementer
after its task's review passes.
- **Model names:** never copy a model name from a skill, table, or old
session into `spawn_agent` without checking it against your current
spawn allowlist — V2 accepts only V2-capable presets and hard-errors
on the rest.
## Environment Detection ## Environment Detection