# Codex Tool Mapping Skills speak in actions ("dispatch a subagent", "create a todo", "read a file"). On Codex these resolve to the tools below. | Action skills request | Codex equivalent | |----------------------|------------------| | Read a file | `shell` (e.g., `cat`, `head`, `tail`) — Codex reads files via shell | | Create / edit / delete a file | `apply_patch` (structured diff for create, update, delete) | | Run a shell command | `shell` | | Search file contents | `shell` (e.g., `grep`, `rg`) | | Find files by name | `shell` (e.g., `find`, `ls`) | | Fetch a URL | `shell` with `curl` / `wget` — Codex has no native fetch tool | | Search the web | `web_search` (enabled by default; configurable in `config.toml` via the top-level `web_search` setting — `live`, `cached`, or `disabled`) | | Invoke a skill | Skills load natively — just follow the instructions | | Dispatch a subagent (`Subagent (general-purpose):` template) | `spawn_agent` (see [Subagent dispatch requires multi-agent support](#subagent-dispatch-requires-multi-agent-support)) | | Multiple parallel dispatches | Multiple `spawn_agent` calls in one response | | Wait for subagent result | `wait_agent` | | Free up subagent slot when done | `close_agent` | | Task tracking ("create a todo", "mark complete") | `update_plan` | ## Instructions file When a skill mentions "your instructions file", on Codex this is **`AGENTS.md`** at the project root. Codex also reads `~/.codex/AGENTS.md` for global context, and an `AGENTS.override.md` (in the project tree or `~/.codex/`) takes precedence when present. Codex walks from the project root down to the current working directory, concatenating `AGENTS.md` files it finds along the way, up to `project_doc_max_bytes` (32 KiB by default). ## Personal skills directory User-level skills live at **`$CODEX_HOME/skills/`** (default `~/.codex/skills/`). Codex also reads the cross-runtime path **`~/.agents/skills/`** (shared with Copilot CLI and Gemini CLI). When both directories exist at the same scope, Codex loads them both as separate skill catalogs — Codex's docs don't currently document a precedence between them. Each skill is a subdirectory containing a `SKILL.md` (with `name` and `description` frontmatter). ## Subagent dispatch requires multi-agent support Add to your Codex config (`~/.codex/config.toml`): ```toml [features] multi_agent = true ``` This enables `spawn_agent`, `wait_agent`, and `close_agent` for skills like `dispatching-parallel-agents` and `subagent-driven-development`. Legacy note: Codex builds before `rust-v0.115.0` exposed spawned-agent waiting as `wait`. Current Codex uses `wait_agent` for spawned agents. The `wait` name now belongs to code-mode `exec/wait`, which resumes a yielded exec cell by `cell_id`; it is not the spawned-agent result tool. ## Environment Detection Skills that create worktrees or finish branches should detect their environment with read-only git commands before proceeding: ```bash GIT_DIR=$(cd "$(git rev-parse --git-dir)" 2>/dev/null && pwd -P) GIT_COMMON=$(cd "$(git rev-parse --git-common-dir)" 2>/dev/null && pwd -P) BRANCH=$(git branch --show-current) ``` - `GIT_DIR != GIT_COMMON` → already in a linked worktree (skip creation) - `BRANCH` empty → detached HEAD (cannot branch/push/PR from sandbox) See `using-git-worktrees` Step 0 and `finishing-a-development-branch` Step 1 for how each skill uses these signals. ## Codex App Finishing When the sandbox blocks branch/push operations (detached HEAD in an externally managed worktree), the agent commits all work and informs the user to use the App's native controls: - **"Create branch"** — names the branch, then commit/push/PR via App UI - **"Hand off to local"** — transfers work to the user's local checkout The agent can still run tests, stage files, and output suggested branch names, commit messages, and PR descriptions for the user to copy.