Files
superpowers/skills/brainstorming/scripts/helper.js
Jesse Vincent e6cf11f68c feat(brainstorm-companion): resilient reconnect, live status, paused overlay
The injected client reconnected on a fixed 1s timer with no feedback: if the
laptop slept or the server restarted, the page showed 'Connected' over a dead
socket and silently queued events. And when the server stopped, the user got a
bare connection-refused with no explanation.

helper.js now:
- reconnects with exponential backoff (500ms, doubling, capped at 30s; reset on
  open), with an onerror->close handler, nulls the socket on close, and clears a
  pending timer before scheduling another;
- drives the frame status pill Connected/Reconnecting/Disconnected via a
  --status-color custom property (frame-template.html);
- after ~15s disconnected, shows a self-styled 'Companion paused' overlay
  (tombstone) explaining the companion stopped and will reconnect automatically;
- on recovery from a tombstoned outage (e.g. server restarted on the same port)
  reloads to pick up the restarted server's current screen.

The reconnect-backoff is an exported pure function; helper.test.js unit-tests it
(doubling + cap progression) and asserts the status/tombstone/reconnect wiring.
DOM behaviour is verified live.

Refs #856, #1237
2026-06-09 15:18:19 -07:00

161 lines
5.8 KiB
JavaScript

(function() {
const MIN_RECONNECT_MS = 500;
const MAX_RECONNECT_MS = 30000;
const TOMBSTONE_AFTER_MS = 15000; // show the "paused" overlay after this long disconnected
// Pure: next backoff delay (doubles, capped). Exported for unit tests.
function nextReconnectDelay(current, max) {
return Math.min(current * 2, max);
}
if (typeof module !== 'undefined' && module.exports) {
module.exports = { nextReconnectDelay, MIN_RECONNECT_MS, MAX_RECONNECT_MS, TOMBSTONE_AFTER_MS };
}
// Everything below is browser-only; bail out when loaded in Node (tests).
if (typeof window === 'undefined') return;
const WS_URL = 'ws://' + window.location.host;
let ws = null;
let eventQueue = [];
let reconnectDelay = MIN_RECONNECT_MS;
let reconnectTimer = null;
let disconnectedSince = null;
let everConnected = false;
let tombstoneShown = false;
// Reflect connection state in the frame's status pill (absent on full-doc screens).
function setStatus(state) {
const el = document.querySelector('.status');
if (!el) return;
const map = {
connected: ['Connected', 'var(--success)'],
reconnecting: ['Reconnecting…', 'var(--warning)'],
disconnected: ['Disconnected', 'var(--error)']
};
const [text, color] = map[state] || map.disconnected;
el.textContent = text;
el.style.setProperty('--status-color', color);
}
// Self-styled so it works on framed and full-document screens alike.
function showTombstone() {
if (tombstoneShown) return;
tombstoneShown = true;
const el = document.createElement('div');
el.id = 'bs-tombstone';
el.style.cssText = 'position:fixed;inset:0;z-index:99999;display:flex;' +
'align-items:center;justify-content:center;padding:2rem;text-align:center;' +
'background:rgba(20,20,22,0.92);color:#f5f5f7;font-family:system-ui,sans-serif';
el.innerHTML = '<div style="max-width:480px">' +
'<h2 style="margin:0 0 .5rem;font-weight:600">Companion paused</h2>' +
'<p style="margin:0;opacity:.85">This brainstorm companion has stopped. ' +
'Ask your coding agent to bring it back — this page reconnects automatically.</p></div>';
if (document.body) document.body.appendChild(el);
}
function connect() {
if (reconnectTimer) { clearTimeout(reconnectTimer); reconnectTimer = null; }
setStatus(everConnected ? 'reconnecting' : 'connected');
ws = new WebSocket(WS_URL);
ws.onopen = () => {
const recovered = tombstoneShown;
everConnected = true;
disconnectedSince = null;
reconnectDelay = MIN_RECONNECT_MS;
tombstoneShown = false;
setStatus('connected');
eventQueue.forEach(e => ws.send(JSON.stringify(e)));
eventQueue = [];
// Recovered from a tombstoned outage (e.g. the server restarted on the same
// port) — reload to pick up the restarted server's current screen.
if (recovered) window.location.reload();
};
ws.onmessage = (msg) => {
let data;
try { data = JSON.parse(msg.data); } catch (e) { return; }
if (data.type === 'reload') window.location.reload();
};
ws.onclose = () => {
ws = null;
if (disconnectedSince === null) disconnectedSince = Date.now();
if (Date.now() - disconnectedSince >= TOMBSTONE_AFTER_MS) {
setStatus('disconnected');
showTombstone();
} else {
setStatus('reconnecting');
}
reconnectTimer = setTimeout(connect, reconnectDelay);
reconnectDelay = nextReconnectDelay(reconnectDelay, MAX_RECONNECT_MS);
};
// Let onclose own reconnection so we don't schedule it twice.
ws.onerror = () => { try { ws.close(); } catch (e) {} };
}
function sendEvent(event) {
event.timestamp = Date.now();
if (ws && ws.readyState === WebSocket.OPEN) {
ws.send(JSON.stringify(event));
} else {
eventQueue.push(event);
}
}
// Capture clicks on choice elements
document.addEventListener('click', (e) => {
const target = e.target.closest('[data-choice]');
if (!target) return;
sendEvent({
type: 'click',
text: target.textContent.trim(),
choice: target.dataset.choice,
id: target.id || null
});
// Update indicator bar (defer so toggleSelect runs first)
setTimeout(() => {
const indicator = document.getElementById('indicator-text');
if (!indicator) return;
const container = target.closest('.options') || target.closest('.cards');
const selected = container ? container.querySelectorAll('.selected') : [];
if (selected.length === 0) {
indicator.textContent = 'Click an option above, then return to the terminal';
} else if (selected.length === 1) {
const label = selected[0].querySelector('h3, .content h3, .card-body h3')?.textContent?.trim() || selected[0].dataset.choice;
indicator.innerHTML = '<span class="selected-text">' + label + ' selected</span> — return to terminal to continue';
} else {
indicator.innerHTML = '<span class="selected-text">' + selected.length + ' selected</span> — return to terminal to continue';
}
}, 0);
});
// Frame UI: selection tracking
window.selectedChoice = null;
window.toggleSelect = function(el) {
const container = el.closest('.options') || el.closest('.cards');
const multi = container && container.dataset.multiselect !== undefined;
if (container && !multi) {
container.querySelectorAll('.option, .card').forEach(o => o.classList.remove('selected'));
}
if (multi) {
el.classList.toggle('selected');
} else {
el.classList.add('selected');
}
window.selectedChoice = el.dataset.choice;
};
// Expose API for explicit use
window.brainstorm = {
send: sendEvent,
choice: (value, metadata = {}) => sendEvent({ type: 'choice', value, ...metadata })
};
connect();
})();