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drew/sup-3
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@@ -1,6 +1,6 @@
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---
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name: brainstorming
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description: "You MUST use this before any creative work - creating features, building components, adding functionality, or modifying behavior. Explores user intent, requirements and design before implementation."
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description: "You MUST use this before any creative work - creating features, building components, adding functionality, or modifying behavior. Explores user intent, requirements and design before implementation. The one exception: a request that leaves zero design decisions open (a fully specified trivial change, e.g. 'add a basic checkbox, nothing fancy') needs no design - implement it directly without invoking this skill."
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---
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# Brainstorming Ideas Into Designs
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@@ -11,11 +11,13 @@ Start by understanding the current project context, then ask questions one at a
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<HARD-GATE>
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Do NOT invoke any implementation skill, write any code, scaffold any project, or take any implementation action until you have presented a design and the user has approved it. This applies to EVERY project regardless of perceived simplicity.
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Exception — nothing to design: if the request leaves no design decisions open — the user has fully specified the outcome and there is exactly one reasonable way to do it (e.g. "add a basic checkbox, nothing fancy", a literal config value change, a copy fix) — implement it directly. Brainstorming exists to surface decisions; when there are none, the user's request IS the design. Any of these put the gate back on: a new file or dependency, a schema/API/data question, more than one plausible interpretation, or the user framing it as a feature or project to think through.
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</HARD-GATE>
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## Anti-Pattern: "This Is Too Simple To Need A Design"
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Every project goes through this process. A todo list, a single-function utility, a config change — all of them. "Simple" projects are where unexamined assumptions cause the most wasted work. The design can be short (a few sentences for truly simple projects), but you MUST present it and get approval.
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Projects go through this process. A todo list, a single-function utility, a data migration — "simple" projects are where unexamined assumptions cause the most wasted work. The design can be short (a few sentences for truly simple projects), but if anything remains to decide, you MUST present it and get approval. Do not confuse this with the nothing-to-design exception above: "this seems simple, I'll skip the design" is a rationalization whenever decisions exist — the exception applies only when the user's request already contains every decision.
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## Checklist
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@@ -26,7 +28,7 @@ You MUST create a task for each of these items and complete them in order:
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3. **Ask clarifying questions** — one at a time, understand purpose/constraints/success criteria
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4. **Propose 2-3 approaches** — with trade-offs and your recommendation
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5. **Present design** — in sections scaled to their complexity, get user approval after each section
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6. **Write design doc** — save to `docs/superpowers/specs/YYYY-MM-DD-<topic>-design.md` and commit
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6. **Write design doc** — save to `docs/superpowers/specs/YYYY-MM-DD-<topic>-design.md` and commit (exactly this path — not `docs/specs/`)
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7. **Spec self-review** — quick inline check for placeholders, contradictions, ambiguity, scope (see below)
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8. **User reviews written spec** — ask user to review the spec file before proceeding
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9. **Transition to implementation** — invoke writing-plans skill to create implementation plan
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@@ -109,6 +111,7 @@ digraph brainstorming {
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**Documentation:**
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- Write the validated design (spec) to `docs/superpowers/specs/YYYY-MM-DD-<topic>-design.md`
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- The `docs/superpowers/` prefix is the convention; do not shorten it to `docs/specs/`
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- (User preferences for spec location override this default)
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- Use elements-of-style:writing-clearly-and-concisely skill if available
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- Commit the design document to git
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@@ -11,6 +11,8 @@ Execute plan by dispatching fresh subagent per task, with two-stage review after
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**Core principle:** Fresh subagent per task + two-stage review (spec then quality) = high quality, fast iteration
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**Proportionality:** Review fanout scales with the change. When the entire plan is one trivial, fully-specified mechanical change — a one-line edit, a log statement, a constant bump — implement it directly (or with a single implementer subagent), verify it, and commit. Skip the review subagents and the final reviewer: a diff with no room for interpretation has nothing for a spec or quality review to catch, and three dispatches for one line cost more than the change itself. When in doubt whether a change is trivial, it is not — run the full pipeline. Within a multi-task plan, run the full pipeline for every task regardless of size; this exception applies only when the whole plan is one trivial change.
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**Continuous execution:** Do not pause to check in with your human partner between tasks. Execute all tasks from the plan without stopping. The only reasons to stop are: BLOCKED status you cannot resolve, ambiguity that genuinely prevents progress, or all tasks complete. "Should I continue?" prompts and progress summaries waste their time — they asked you to execute the plan, so execute it.
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## When to Use
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@@ -61,11 +63,16 @@ digraph process {
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}
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"Read plan, extract all tasks with full text, note context, create todos" [shape=box];
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"Entire plan = one trivial mechanical change?" [shape=diamond];
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"Implement directly, verify, commit (no review fanout)" [shape=box];
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"More tasks remain?" [shape=diamond];
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"Dispatch final code reviewer subagent for entire implementation" [shape=box];
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"Use superpowers:finishing-a-development-branch" [shape=box style=filled fillcolor=lightgreen];
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"Read plan, extract all tasks with full text, note context, create todos" -> "Dispatch implementer subagent (./implementer-prompt.md)";
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"Read plan, extract all tasks with full text, note context, create todos" -> "Entire plan = one trivial mechanical change?";
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"Entire plan = one trivial mechanical change?" -> "Implement directly, verify, commit (no review fanout)" [label="yes — see Proportionality"];
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"Implement directly, verify, commit (no review fanout)" -> "Use superpowers:finishing-a-development-branch";
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"Entire plan = one trivial mechanical change?" -> "Dispatch implementer subagent (./implementer-prompt.md)" [label="no"];
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"Dispatch implementer subagent (./implementer-prompt.md)" -> "Implementer subagent asks questions?";
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"Implementer subagent asks questions?" -> "Answer questions, provide context" [label="yes"];
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"Answer questions, provide context" -> "Dispatch implementer subagent (./implementer-prompt.md)";
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@@ -237,7 +244,7 @@ Done!
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**Never:**
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- Start implementation on main/master branch without explicit user consent
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- Skip reviews (spec compliance OR code quality)
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- Skip reviews (spec compliance OR code quality) on a non-trivial task — the Proportionality exception covers only a plan that is one trivial mechanical change
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- Proceed with unfixed issues
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- Dispatch multiple implementation subagents in parallel (conflicts)
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- Make subagent read plan file (provide full text instead)
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@@ -7,10 +7,12 @@ description: Use when you have a spec or requirements for a multi-step task, bef
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## Overview
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Write comprehensive implementation plans assuming the engineer has zero context for our codebase and questionable taste. Document everything they need to know: which files to touch for each task, code, testing, docs they might need to check, how to test it. Give them the whole plan as bite-sized tasks. DRY. YAGNI. TDD. Frequent commits.
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Write comprehensive implementation plans assuming the engineer has zero context for our codebase and questionable taste. Document everything they need to execute: which files to touch for each task, code, testing, docs they might need to check, how to test it. Give them the whole plan as bite-sized tasks. DRY. YAGNI. TDD. Frequent commits.
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Assume they are a skilled developer, but know almost nothing about our toolset or problem domain. Assume they don't know good test design very well.
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**Plans reference the spec; they never restate it.** The spec owns the WHAT and WHY — requirements, acceptance criteria, design decisions. The plan owns the HOW — tasks, files, code, commands. Cite the spec by path in the header and by section where a task needs context. Re-deriving spec content inline doubles the documents and lets them drift apart. "Zero context" means the engineer can execute each step mechanically; it does not mean the plan repeats what the spec already says — they can read the spec at the cited path.
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**Announce at start:** "I'm using the writing-plans skill to create the implementation plan."
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**Context:** If working in an isolated worktree, it should have been created via the `superpowers:using-git-worktrees` skill at execution time.
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@@ -53,6 +55,8 @@ This structure informs the task decomposition. Each task should produce self-con
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**Goal:** [One sentence describing what this builds]
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**Spec:** [Path to the spec doc, e.g. `docs/superpowers/specs/YYYY-MM-DD-<topic>-design.md` — requirements and design decisions live there; do not restate them here]
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**Architecture:** [2-3 sentences about approach]
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**Tech Stack:** [Key technologies/libraries]
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Block a user