Files
superpowers/skills/using-superpowers/references/codex-tools.md
Drew Ritter 36f3883f4e fix(codex): restore Superpowers after compaction
Codex re-fires SessionStart with source "compact" after every context
compaction; the summary keeps progress but sheds the bootstrap and any
active skill's instructions — measured July cause of post-compaction
dispatch drift in long SDD runs (with re-injection: 18/18 hook fires,
66/66 post-compaction dispatch tuples correct in a 12.4h stress run).
Codex discovers skills natively at startup, so the hook is silent
there: the compact re-fire is the one unowned lifecycle point.

Adds the plugin-provided hook (hooks-codex.json + session-start-codex,
compact-only, fails open), wires it into the manifest and package,
documents install/trust behavior, updates codex-tools.md with the
re-grounding fallback, and tests the hook lifecycle, manifest, and
archive contents.

Rebuilt from the July codex-spinout-fixes branch, pared to the hook
core: the dispatch-hints layer it used to ride with is superseded by
the merged 2059-2062/2077-2080 stack and is dropped.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-04 14:55:28 -07:00

125 lines
5.5 KiB
Markdown

## Subagent dispatch requires multi-agent support
Add to your Codex config (`~/.codex/config.toml`):
```toml
[features]
multi_agent = true
```
This enables the multi-agent tools that skills like
`dispatching-parallel-agents` and `subagent-driven-development` use.
Which tools you get depends on the multi-agent version your model
preset selects (current presets run V2; older ones run V1). Trust your
actual tool list over any table — including this one — when they
disagree.
- **Spawning:** give children a clean context with
`spawn_agent {fork_turns: "none"}`; the default `"all"` copies your
entire transcript into the child. On Codex 0.145+, role files under
`~/.codex/agents/` attach to isolated forks via `agent_type`.
Full-history forks accept `model` and `reasoning_effort` overrides
(only `agent_type` is refused there) — isolated forks are the SDD
default for context hygiene, not because overrides require them.
- **Fix rounds:** resume the implementer with `followup_task` — it
delivers your message, triggers a turn, and transparently reloads a
child the harness evicted. Never dispatch a fresh implementer on the
theory that a spawned agent cannot be messaged again; on V2 it
always can.
- **Lifecycle:** V2 has no `close_agent`. Finished children are
evicted automatically when slots are needed; leaving them unclosed
costs nothing. Only V1 sessions have `close_agent` — there, close
reviewers when their review returns, and close each implementer
after its task's review passes.
- **Model names:** never copy a model name from a skill, table, or old
session into `spawn_agent` without checking it against your current
spawn allowlist — V2 accepts only V2-capable presets and hard-errors
on the rest.
## Waiting on children
`wait_agent` is an event subscription, not a poll: a long wait wakes
the moment a child produces mailbox activity, with the same latency as
a short one. Short-timeout polling buys nothing and costs a tool call —
and a context rebill — per poll. In measured sessions, roughly
two-thirds of all wait calls were short polls that timed out.
- While you still have local work, do not wait at all. A completed
child's final answer is pushed into your mailbox and arrives with
your next turn.
- When you are genuinely idle with children outstanding, wait in
bounded stretches: `wait_agent` with `timeout_ms` 300000-600000
(5-10 minutes). After each stretch — wake or timeout — post one
status line, run `list_agents`, and chase any child that finished
without reporting. Never stack polls shorter than five minutes; the
event subscription wakes a bounded stretch just as fast as a short
one.
- Completion mail cannot wake an idle controller (it is delivered
without triggering a turn); covering that idle window is
`wait_agent`'s only job. A stretch that times out with no activity
is your cue to reconcile, not to shorten the next stretch.
## Model routing on spawns
Every `spawn_agent` you issue — including when you are yourself a
spawned child running a fan-out — sets `model` AND `reasoning_effort`
explicitly, per the Model Selection rules of the skill you are
executing. Setting `model` alone is a trap: the child's effort
silently resets to that model's default, not to yours.
Ask your human partner to add a machine-level backstop to
`~/.codex/config.toml` so any spawn that slips through still routes to
a deliberate tier instead of silently inheriting the session's most
expensive model:
```toml
[agents]
default_subagent_model = "<a mid-tier model from your spawn allowlist>"
default_subagent_reasoning_effort = "medium"
```
## Compaction sheds these instructions
Context compaction replaces your transcript with a summary that keeps
your progress but not your working instructions — the first
post-compaction dispatch is where routing drift starts, and once one
bare spawn lands, the broken pattern becomes its own precedent. The
plugin ships a compaction re-injection hook (`hooks/hooks-codex.json`,
Codex 0.145+) that restores the bootstrap after every compaction; it
needs one-time trust approval, so if you never see a
`<CONTEXT_RESTORED>` block after a compaction, tell your human partner
the hook may be untrusted or unsupported on this version. Without it,
re-ground yourself: when a summary appears in your context, re-read
this file and the SKILL.md of the skill you are mid-way through
executing before your next dispatch, and trust the ledger over your
summarized memory of what happened.
## Environment Detection
Skills that create worktrees or finish branches should detect their
environment with read-only git commands before proceeding:
```bash
GIT_DIR=$(cd "$(git rev-parse --git-dir)" 2>/dev/null && pwd -P)
GIT_COMMON=$(cd "$(git rev-parse --git-common-dir)" 2>/dev/null && pwd -P)
BRANCH=$(git branch --show-current)
```
- `GIT_DIR != GIT_COMMON` → already in a linked worktree (skip creation)
- `BRANCH` empty → detached HEAD (cannot branch/push/PR from sandbox)
See `using-git-worktrees` Step 0 and `finishing-a-development-branch`
Step 1 for how each skill uses these signals.
## Codex App Finishing
When the sandbox blocks branch/push operations (detached HEAD in an
externally managed worktree), the agent commits all work and informs
the user to use the App's native controls:
- **"Create branch"** — names the branch, then commit/push/PR via App UI
- **"Hand off to local"** — transfers work to the user's local checkout
The agent can still run tests, stage files, and output suggested branch
names, commit messages, and PR descriptions for the user to copy.