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Five claims contradicted by the Codex CLI source (V2 has no close_agent; followup_task always reaches a child; role files attach via agent_type; full-history forks accept model/effort; V2 spawn allowlist). Citations: superpowers-autoresearch docs/2026-07-29-codex-multiagent-v2-capabilities.md.
67 lines
2.8 KiB
Markdown
67 lines
2.8 KiB
Markdown
## Subagent dispatch requires multi-agent support
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Add to your Codex config (`~/.codex/config.toml`):
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```toml
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[features]
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multi_agent = true
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```
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This enables the multi-agent tools that skills like
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`dispatching-parallel-agents` and `subagent-driven-development` use.
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Which tools you get depends on the multi-agent version your model
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preset selects (current presets run V2; older ones run V1). Trust your
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actual tool list over any table — including this one — when they
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disagree.
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- **Spawning:** give children a clean context with
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`spawn_agent {fork_turns: "none"}`; the default `"all"` copies your
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entire transcript into the child. On Codex 0.145+, role files under
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`~/.codex/agents/` attach to isolated forks via `agent_type`.
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Full-history forks accept `model` and `reasoning_effort` overrides
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(only `agent_type` is refused there) — isolated forks are the SDD
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default for context hygiene, not because overrides require them.
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- **Fix rounds:** resume the implementer with `followup_task` — it
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delivers your message, triggers a turn, and transparently reloads a
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child the harness evicted. Never dispatch a fresh implementer on the
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theory that a spawned agent cannot be messaged again; on V2 it
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always can.
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- **Lifecycle:** V2 has no `close_agent`. Finished children are
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evicted automatically when slots are needed; leaving them unclosed
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costs nothing. Only V1 sessions have `close_agent` — there, close
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reviewers when their review returns, and close each implementer
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after its task's review passes.
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- **Model names:** never copy a model name from a skill, table, or old
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session into `spawn_agent` without checking it against your current
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spawn allowlist — V2 accepts only V2-capable presets and hard-errors
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on the rest.
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## Environment Detection
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Skills that create worktrees or finish branches should detect their
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environment with read-only git commands before proceeding:
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```bash
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GIT_DIR=$(cd "$(git rev-parse --git-dir)" 2>/dev/null && pwd -P)
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GIT_COMMON=$(cd "$(git rev-parse --git-common-dir)" 2>/dev/null && pwd -P)
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BRANCH=$(git branch --show-current)
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```
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- `GIT_DIR != GIT_COMMON` → already in a linked worktree (skip creation)
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- `BRANCH` empty → detached HEAD (cannot branch/push/PR from sandbox)
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See `using-git-worktrees` Step 0 and `finishing-a-development-branch`
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Step 1 for how each skill uses these signals.
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## Codex App Finishing
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When the sandbox blocks branch/push operations (detached HEAD in an
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externally managed worktree), the agent commits all work and informs
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the user to use the App's native controls:
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- **"Create branch"** — names the branch, then commit/push/PR via App UI
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- **"Hand off to local"** — transfers work to the user's local checkout
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The agent can still run tests, stage files, and output suggested branch
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names, commit messages, and PR descriptions for the user to copy.
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